WarioWare: Move It! review: a perfect Switch launch game, six years later

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 Move It! cardinal art.

WarioWare: Move It!

MSRP $50.00

“WarioWare: Move It! is simply a joyously nosy return to nan bid motion-control era, though it doesn't germinate nan look excessively much.”


  • Hilarious microgames
  • Clever stance gameplay
  • Great usage of IR sensors
  • Strong multiplayer focus


  • Stale structure
  • A fewer gimmicky modes
  • Lacking reasons to return

WarioWare: Move It! is nan champion Nintendo Switch motorboat crippled that ne'er was. Sure, nan motion-controlled “microgame” postulation is launching astatine nan tail extremity of nan console’s life span, but it’s 1 of nan fewer games to really return advantage of each its unique, and underutilized, features. From minigames built astir nan Switch’s lightweight Joy-Cons to exceedingly clever uses of those controllers’ forgotten IR sensors, it’s nan multiplayer crippled Nintendo needed connected time 1 alternatively of 1-2-Switch.

Of course, that isn’t what happened. The WarioWare series, 1 that had antecedently been a hardware showcase for Nintendo’s much imaginative systems, seemed each but dormant successful nan Switch’s early days. Meanwhile, developers struggled to make bully usage of nan console’s features arsenic nan preamble of nan Switch Lite disincentivized motion-controlled play. The astonishment merchandise of WarioWare: Get It Together! successful 2021 would disappointingly neglect to capitalize connected nan system’s potential, opting for a anemic co-op premise instead. Only 2 years later, Move It feels for illustration a people correction built to springiness nan Switch nan zany multiplayer crippled it ever deserved.

WarioWare: Move It! is simply a much-needed reset for a bid that’s agelong struggled to deed nan imaginative heights of its Nintendo Wii entry. A return to nan beingness nosy of WarioWare: Smooth Moves is conscionable what nan expert ordered, making for 1 past must-own Switch statement crippled that’s not acrophobic to trim loose. Though it takes 2 steps forward, it’s a measurement backmost from Get It Together’s astir ingenious modes, leaving much abstraction for Nintendo to cleanable its wackiest series.

I for illustration to move it, move it

Despite nan truth that it’s known for its unpredictable microgames, nan WarioWare bid runs connected a amazingly rigid look that doesn’t alteration an inch successful Move It (save for its tropical land theme). A two-hour communicative mode has players completing a gauntlet of microgames that past specified seconds and are bookended by animation cinematics astir Wario and his pals’ picnic misadventures. There aren’t really immoderate surprises there, arsenic each acquainted characteristic gets their speedy playlist capped disconnected pinch a “boss stage.” It’s that stagnant format that possibly explains why Nintendo spent astir 2 decades struggling to reinvent nan inflexible series.

The layout of nan minigames isn’t arsenic important arsenic really they’re played, and that’s wherever Move It makes a alteration for nan better. It plays for illustration a nonstop sequel to nan Wii’s fantabulous Smooth Moves, pinch each crippled built astir nan unsocial quality of nan Switch’s Joy-Cons. Before each game, players are fixed a different stance that they request to assume. A Knight stance has players holding Joy-Cons for illustration a sword’s hilt, while “Ba-kaw” has them holding 1 to their rima for illustration a beak and nan different to their butt. That setup allows Nintendo to research pinch tons of clever two-handed motions.

 Move It!Nintendo

Take nan Archer stance, for instance, successful which I clasp my arms for illustration I’m drafting a bow. In 1 game, I’m utilizing it to power a dancing mates that way, moving up and down to dip. The adjacent minute, I’m sinking a excavation shot into a pouch by lining up nan changeable and knocking my backmost manus forward. As is nan lawsuit successful each WarioWare game, nan joyousness of it each comes from experiencing a microgame for nan first clip and scrambling to fig retired what nan heck you’re expected to do arsenic nan seconds tick by. These orms move that process into a slapstick drama wherever you’re nan star.

What’s particularly breathtaking is how Move It takes afloat advantage of nan Joy-Cons successful ways fewer games extracurricular of Ring Fit Adventure have. A fistful of games utilize nan controllers’ seldom utilized IR sensors to show what we’ve been missing retired connected each these years. “Hand Model” stance has maine pointing a Joy-con astatine my free manus and search gestures arsenic I play Rock Papers Scissors, aliases drawback a frisbee by clamping my fingers. While location are only 10 aliases truthful IR games included, it’s capable to make maine wish developers had experimented pinch nan tin characteristic a spot much complete nan Switch’s waning life span.

It feels for illustration Nintendo giving players 1 past chance to perfectly demolish their Joy-Cons earlier upgrading to thing new.

In immoderate ways, it almost feels for illustration Move It only exists because nan Switch is connected its past legs. Some microgames fto maine get amazingly reckless, providing a spot of beingness catharsis aft years of being observant pinch nan lightweight controllers. One stance has maine dropping my Joy-Cons (while wearing nan wrist straps, of course) to deep-fry vegetables and flinging them backmost up into my hands erstwhile they’re done. Similarly, Pounce stance has maine laying my controllers connected a level aboveground and yanking them up to drawback a toilet plunger aliases prevention a rodent from a cat’s watchful gaze. It feels for illustration Nintendo giving players 1 past chance to perfectly demolish their Joy-Cons earlier upgrading to thing new.

All of these nosy power twists do travel pinch immoderate downsides. Both motion-control and IR discovery tin beryllium spotty, pinch astir of my failures coming down to a camera misreading my fou- digit motion arsenic two. Gestures besides adhd immoderate important slowdown to nan cardinal communicative mode, arsenic each level includes 1 to 3 stance tutorials that resistance retired a very short campaign. As always, astir of nan nosy comes erstwhile replaying playlists aft nan main story, arsenic it’s much nosy to pursuit precocious scores uninterrupted astatine expanding speeds. Even pinch those hiccups, I’ll return nan beingness nosy of utilizing my butt to popular balloons over Get It Together’s tame character-swapping gimmick immoderate time.

Multiplayer madness

More than immoderate crippled successful nan series, Move It finds WarioWare trying to found itself arsenic 1 of Nintendo’s champion multiplayer experiences. It does do pinch a wealthiness of imaginative modes that look particularly built for families and couples. For example, each communicative shape tin beryllium played successful co-op, and unlockable situation playlists person players some moving together to clear games and competing successful elimination modes. Pairs who play together will get much mileage retired of nan package than solo players.

Its bigger party crippled swing is housed wrong nan multiplayer-only Party suite, which contains games built for up to 4 players. One is simply a short, elemental rotation connected Mario Party that has players moving astir a committee and clearing longer, mode-specific minigames. Then there’s nan two-on-two “Who’s successful Control?” mode wherever a subordinate connected each squad pretends to complete minigames alongside their partner, leaving nan different squad to conjecture who’s faking it. Modes for illustration that connection immoderate of nan astir imaginative multiplayer experiences nan bid has ever seen.

There isn’t overmuch to travel backmost to aft getting nan joke of each microgame successful astir 5 hours.

Even so, nan offering still feels conscionable a spot lacking. Cute extras for illustration Mirror Mode, wherever a subordinate turns distant from nan TV and has to complete games by mirroring a teammate’s movements, are nosy additions that don’t emergence excessively acold supra clever curiosities. What’s particularly disappointing is that there’s nary motion of Smooth Moves’ defining mode: a 12-player, Wiimote-passing elimination game. That was possibly a necessity considering that it would beryllium a immense hassle to walk 2 Joy-cons and put connected wrist straps betwixt each game, but nan deficiency of a mass-multiplayer mode does make it consciousness for illustration it’ll person little legs than Smooth Moves, a crippled that defined casual multiplayer successful the Wii generation.

For solo players, there’s moreover little to substantially excavation into. Aside from a fistful of unlockable modes (including a standout mode that has players quickly beating 20 accelerated games and search their “muscle” score), location aren’t a batch of reasons to jump successful aft unlocking everything. There’s a ample number of prize “poses” that players tin cod by grinding retired precocious scores successful playlists, but location isn’t overmuch to travel backmost to aft getting nan joke of each microgame successful astir 5 hours.

 Move It!Nintendo

That’s nan 1 area where Move It takes a disappointing measurement backmost from Get It Together. While that crippled flubbed its cardinal gimmick, it’s 1 of nan series’ astir replayable and progression-focused entries. That’s because of a smart ecosystem wherever players gain coins for completing goals, walk them connected gifts for characters that level them up, and usage that powerfulness to compete successful Wario Cup, a rotating online gauntlet. All of that felt for illustration it was laying nan correct groundwork for nan series’ early by giving players a amended logic to pursuit precocious scores and show disconnected their reflexes. Move It returns to quadrate 1 to nail down nan fundamentals, but doesn’t rather move nan bid forward.

That’s possibly much of an existential interest successful a crippled wherever I usage my butt to tie letters successful space. Even if I don’t get overmuch much clip retired of it, WarioWare: Move It! provides nan aforesaid jolt of unpredictable drama that’s kept maine coming backmost to nan bid since its very first Game Boy Advance entry. I’ll ever tune successful agelong capable to unlock each microgame and spot what bizarre, gross-out heights nan imaginative minds down it person dreamed up this time. Whether I’m drilling cavities successful a koala’s rima aliases grabbing an eel betwixt my thighs, Move It ne'er ceases to entertain me.

WarioWare: Move It! was tested connected a docked Nintendo Switch OLED connected to a TCL 6-Series R635.

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